Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels.
The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are pick-ups to help you on your way.
Level 2 is the Ink & Paint Club. The will is on one of the tables. Roger has to pick up all the pieces of paper the penguin waiters put down, whilst avoiding the alcohol and gorilla bouncer.
Level 4 has you in Judge Doom's warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally!
November 24, 2016 Subject:
It's not bad, it's just coded that way...
I wanna give this game more stars, I wanna like it more than I do... But that opening level is... Unspeakably horrific.
I love the film "Who Framed Roger Rabbit," but in the movie there were not this many puddles of dip on the Los Angeles streets, nor were they butted up so inexplicably close together.
I kept giving this tries, I kept giving it the benefit of the doubt... but something is wrong here. I really wish I could've seen more of this game than the repetitive off-white brick studio architectures and cars on the other lane coming to a standstill so your only options are get dipped or die trying, or something along those lines...
I don't recommend this game to anyone out there, but I do challenge them. Try and beat the first level. If you can, maybe it's just me, maybe it doesn't suck. But regardless, to all those reading, good luck!
December 23, 2015 Subject:
I have stared into this game too long, and it has stared back.
I believe it was Nietszche who said, "Life is simply the journey from Maroon Cartoons to the Ink and Paint Club; there may be some diversions along the way, but the destination is certain."
That guy was a hopeless optimist.
In this game - as in life - there are no power ups to help you; there's no secret move or combination of skill and luck that will allow you to shuck the burden of your fate; even a hilarious set of comedy extend-o-wheels will not keep you from the dread clutch of entropy's withered claw.
Man dies alone, looking into the ultimate darkness.
And I now know that it's more often than not trying to navigate between two puddles of dip that are just waaaay too close together.